﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media.Imaging;

namespace ThouShaltNotBrickLevelEditor.Code.Renderers
{
    public sealed class LevelRendererReturnValue
    {
        #region Properties
        #region LevelBitmap
        /// <summary>
        /// LevelBitmap property.
        /// </summary>
        public RenderTargetBitmap LevelBitmap { get; private set; }
        #endregion
        #endregion

        #region Constructors
        public LevelRendererReturnValue(
            RenderTargetBitmap pLevelBitmap)
        {
            LevelBitmap = pLevelBitmap;
        }
        #endregion
    }
}